Realism and Global Illumination

Academic Information

Module Visualization
UGR Code
Character Optative
Credits 3.0 ECTS
Language Spanish
Responsible Lecturer Carlos Ureña

Brief Description

  1. An introduction to image synthesis and its applications.
  2. Fundamental mathematics and physics concepts for realistic image synthesis.
  3. Main methods and algorithms characteristics.
  4. Implementation of rendering algorithms.
  5. Commercial and Open-Source realistic rendering software.

Detailed Description

  1. Fundamentals
    1. Computer Graphics and Realistic Image Synthesis
    2. Applications
    3. Algorithms formal models
    4. Formal scene models and representation
    5. Radiance flow models
    6. Radiance numerical computation
    7. Image formation models.
  2. Image Synthesis Algorithms: Finite Element Methods
    1. Introduction
    2. Radiosity
    3. Other Advanced Methods
  3. Image Synthesis Algorithms: Monte-Carlo Methods
    1. Introduction
    2. Basic Monte-Carlo methods: distributed ray-tracing and path tracing.
    3. Irradiance Caching
    4. Photon-mapping
    5. Scattering in participating media and non-opaque materials.
  4. Algorithms Implementation
    1. Spatial indexing for points
    2. Spatial indexing for geometrical objects
    3. Numerical integration with MC and QMC methods
  5. Realistic Rendering Software
    1. Introduction
    2. Global Illumination in 3D Studio

More info

More information in Spanish in LSI website: Realismo e Iluminación Global

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